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Friday, December 9, 2011

Zombie Mice

Feris paused, leaning back against the stone wall. The flickering light of a recently discarded torch sputtered on the grimy floor amid the quickly decaying bodies. It had been a running battle, but luckily zombies don't run very well. They led them on a merry chase, picking them off a couple at a time.

Across the chamber one of the bodies groaned. Feris extended his wand, and scanned the bodies on the floor. One of the zombies, it's body broken rolled its head side to side and snapped its teeth together.

Stepping closer to finish the thing off Feris noted a mouse standing next to the zombie's head, picking at the flaking flesh. Another mouse, covered in gore, emerged from where the zombie's ear had been.

"Feris? What's going on?" Allianora asked from the doorway.

"They're eating it's brain!"



Zombie Mice Swarm
Armor Class: 7
Hit Dice: 4*
Move: 120’ (40’)
Attacks: Special
Damage: 1d6+disease
No. Appearing: 0 (1d4)
Save As: F3
Morale: 12
Treasure Type: Nil
Intelligence: Nil
Alignment: Neutral
XP Value: 125

Monster Type: Undead
Zombie mice will automatically cause 1d6 damage to anyone within reach of the swarm. Anyone suffering damage will need to make a save vs poison otherwise will be infected with a rotting disease that will have a 25% chance of killing them in 2d3 days. Within 24 hours of infection they will be at a -6 to all rolls, and be unable to take any action beyond moving at 1/4 speed. If the disease does not kill them the character will return to normal in 3d12 days.

Zombie Mice turn as ghouls, and suffer double damage from area effects.

Zombie Mice are otherwise normal mice that have feasted on the brains of zombies. Uninfected mice will avoid zombie mice, or if they outnumber them, will destroy them. Individually they are little threat to anyone, however when entire mischief of mice becomes infected they can be a deadly danger.



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2 comments:

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