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Friday, April 15, 2011

M is for Megadungeon Maps

Welcome to the Tower of the Archmage’s April A to Z Challenge!

Today’s post is brought to you by the letter “M” the number “13” and the support of readers like you.

Thank you.



Lucky entry 13 brings us a number of wonderful things. First, it’s the half way point in the challenge. Second it ties the A to Z challenge in with this months RPG Blog Carnival about dungeon cartography as hosted appropriately enough by the mapmaker extraordinaire Dyson Logos.

I’m actually a little behind on posting some of my newer maps from my megadungeon, so I thought I would take this opportunity to play a little catch-up.


This map connects with the map 2Z  along the corridor marked G. I think I’m going to need to do a zoomed out view of this level just for my own sanity. That giant chasm is going to cause problems if I’m not careful.


This is the start of the 3rd level, and is at this point connected to map 2A.


If I had the time and the technical ability I’d drop my maps into GIMP, or even better into Google Sketchup, so that I could keep track of the whole thing. I bet doing a walk-through in Sketchup would be a very insightful experience. Sadly I have nowhere near the time to learn sketchup well enough to do it right now.

I’m also going to share some work in progress maps with you. I’ve been struggling with doing some real multi-level rooms. I know what I want it to look like, but when drawing it out it never comes out quite right. I’ve actually considered using multiple layers of tracing paper or different colored pens. Experimentation Shall Continue! Suggestions are welcome!


These are random doodles that haven’t gone anywhere yet, but have not been abandoned either!





Pictures cropped and adjusted for better viewing.



I also would be remiss if I didn’t point out this awesome Pac-Man Megadungeon!  It’s currently at 1420 levels, and just by sheer volume beats everything the OSR has done. The monster selection still leaves a lot to be desired though.

1 comment:

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