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Sunday, July 11, 2010

Darkmantle

Rathgar grunted as suddenly the world went dark.  Not the first time things had gone dark for him, but usually it involved much less a strangling sensation.  


Muffled voices started yelling "Get it off him!" and "What is that thing?"  He dropped his weapon to grab at whatever it was that was trying to choke the life out of him. It's rubbery skin covered rope strong muscles.  Suddenly he felt a sharp wack to the side of his head.  "Ow!!"  


"Don't hit it."  Feris said  


WACK! Rathgar grunted and stumbled.  "I said don't hit it!" Feris repeated.  "Your hurting Rathgar!"


"If I don't hit it how do we get it off?"  Nimbles muffled voice asked.  


"Like this."  If Rathgar could see, he would have seen a flash shoot out from Feris' wand, striking the creature.  It screatched and released Rathget, and flapped it's way up to the ceiling.  

Darkmantle
Armor Class: 6
Hit Dice: 1+2 (S)
Move: 30' (10')
     Fly: 60' (20')
Attacks: Slam/Special
Damage: 1d4/special
No. Appearing: 1d4 (2d4)
Save As: F2
Morale: 8
Treasure Type: K
Intelligence: 1
Alignment: Neutral
XP Value: 19

Type: Monster (Common)
The darkmantle is an underground predator who lurks above, dropping onto their prey's head, and strangling them to death.  If they suffer much damage they will disengage and try to fly back into the darkness.
A darkmantle gains a +1 to it's suprise roll due to it's natural hiding ability.  If the darkmantle has surprise it gains a +2 to it's attack roll.  If a darkmantle beats it's to hit roll by 4 or more it has successfully wrapped itself it's prey's head, and can automatically cause 1d4+2 points of damage per round.  Any damage caused to a darkmantle that is wrapped around it's prey, half is delt to the prey.  A successful open doors check will remove a darkmantle, but doing so causes an additional  1 point of damage. 





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