Short post to say that the new TV show Constantine, based on the comic is (at least after 2 episodes) pretty solid! It's got the darkness that's appropriate for a series dealing with demons, but manages to avoid the oppressive GRIMDARK that seems to plague to much of the DC-verse.
I wasn't a huge fan of the comic, but I read some of it... over a decade ago. So my memory isn't fresh, but from what I remember, they're capturing the spirit of the character at least.
Have you watched it yet? What do you think?
Thursday, November 6, 2014
Monday, November 3, 2014
#6MMRPC Week 9 Spirits!
Yeah, I skipped week 8. It wasn't all that productive anyway...
I got to make a zombie survivor for an event held at my FLGS called Chopping Mall. I aimed to have him look as much like me as possible.
While I worked on my survivor I also worked on Mr. Bones, and did the final detail work on the Death Knight and Ghost King.
It's a little hard to see, but the survivor has a cricket bat and a molotov cocktail.
Here he is in the store display with some zeds.
Here he is in the store display with some zeds.
And with a little ink...
My plans for November are modest - a mere 12 figures compared to Octobers total of 23 completed minis. It's going to be a rough month, which means I'll either knock these out like they're nothing, and more on top of that, or I'll struggle to get these done. We'll see how it goes.
I got to make a zombie survivor for an event held at my FLGS called Chopping Mall. I aimed to have him look as much like me as possible.
It's a little hard to see, but the survivor has a cricket bat and a molotov cocktail.
Here he is in the store display with some zeds.
Here he is in the store display with some zeds.
And with a little ink...
My plans for November are modest - a mere 12 figures compared to Octobers total of 23 completed minis. It's going to be a rough month, which means I'll either knock these out like they're nothing, and more on top of that, or I'll struggle to get these done. We'll see how it goes.
Sunday, November 2, 2014
Friday, October 31, 2014
Revenant
The entire village stood out in the cold autumnal rain, around the open grave. On the muddy ground at their feet lay the body of a beautiful young woman. Her pale face was dotted with rain drops and blood. The shroud drawn up over most of her body did little to hide the terrible wounds she had suffered, or the fact that her head had been cut from her body.
"In traumatic instances, at the moment of death as the soul flees the body, sometimes something else takes it's place." Brother Maynard absently adjusted his grip on the bloody short sword as he cleared his throat. "It seems as if our loved one has survived, but.. but in truth an evil spirit, greedy and selfish, has taken her place. In such cases there is little that can be done."
The rain did nothing to disguise the tear streaked faces of the villagers. Brother Maynard wiped his face with his free hand, smearing a bit of blood across his cheek. "We will always remember her for the person she was, not for the creature that tried to take the memory of the woman we loved and defile it with it's heinous acts. It was a parasite, and we will not grant it any more thought than it deserves. Let us instead grieve our loss, consign this empty shell to the earth, and be thankful for the time we had together."
Revenant
Armor Class: 4
Hit Dice: 4+1** (M)
Move: 90' (30')
Attacks: 2 claws/ 1 special
Damage: 1d6/1d6/special
No. Appearing: 1 (1)
Save As: C6
Morale: 12
Treasure Type: B
Intelligence: 4
Alignment: Chaotic
XP Value: 375
Type: Undead (rare)
These corporeal undead appear much as they did in life, but as time passes, their eyes become as black as their hearts. Because they retain all the memories of the host body's life, they're very difficult to discover initially. Only as time passes, and the new personality emerges is the truth revealed... but only for those that can overcome their intrinsic Charm Person ability, which they can employ every round, in addition to whatever other attacks they make. Those that make their save against the charm effect must then save against the horror of realizing what the creature is (as a Fear spell).
Revenants are solitary undead, but will use their charmed victims without care. As undead they are immune to sleep, charm, and hold spells, and can only be harmed by silver or magic weapons. They are turned as mummies.
While the RC already has a Revenant, it's an 18HD Spirit. This is a lower level version just in time for Halloween.
"In traumatic instances, at the moment of death as the soul flees the body, sometimes something else takes it's place." Brother Maynard absently adjusted his grip on the bloody short sword as he cleared his throat. "It seems as if our loved one has survived, but.. but in truth an evil spirit, greedy and selfish, has taken her place. In such cases there is little that can be done."
The rain did nothing to disguise the tear streaked faces of the villagers. Brother Maynard wiped his face with his free hand, smearing a bit of blood across his cheek. "We will always remember her for the person she was, not for the creature that tried to take the memory of the woman we loved and defile it with it's heinous acts. It was a parasite, and we will not grant it any more thought than it deserves. Let us instead grieve our loss, consign this empty shell to the earth, and be thankful for the time we had together."
Revenant
Armor Class: 4
Hit Dice: 4+1** (M)
Move: 90' (30')
Attacks: 2 claws/ 1 special
Damage: 1d6/1d6/special
No. Appearing: 1 (1)
Save As: C6
Morale: 12
Treasure Type: B
Intelligence: 4
Alignment: Chaotic
XP Value: 375
Type: Undead (rare)
These corporeal undead appear much as they did in life, but as time passes, their eyes become as black as their hearts. Because they retain all the memories of the host body's life, they're very difficult to discover initially. Only as time passes, and the new personality emerges is the truth revealed... but only for those that can overcome their intrinsic Charm Person ability, which they can employ every round, in addition to whatever other attacks they make. Those that make their save against the charm effect must then save against the horror of realizing what the creature is (as a Fear spell).
Revenants are solitary undead, but will use their charmed victims without care. As undead they are immune to sleep, charm, and hold spells, and can only be harmed by silver or magic weapons. They are turned as mummies.
While the RC already has a Revenant, it's an 18HD Spirit. This is a lower level version just in time for Halloween.
Thursday, October 30, 2014
I rolled a 1 for this week
I've not spent the time I want to on blog posts this week. 5e stats for the GordGhost will be along... but not today.
I ended up running D&D again last night, even though Adam was supposed to take over this week... so I gave one of the players lycanthropy. We'll see how that plays out!
And until I can get a real post written, here are some cool pumpkins!
I ended up running D&D again last night, even though Adam was supposed to take over this week... so I gave one of the players lycanthropy. We'll see how that plays out!
And until I can get a real post written, here are some cool pumpkins!
Tuesday, October 28, 2014
Gourdghost
“I hate this time of year” Rathgar complained as yet another flaming gourd exploded on his shield.
“If we can figure out how to close the gate permanently, we won’t ever have to worry about these things again.” Feris reminded him.
“Yeah, what are the chances of that?” Nimble asked “These things have been plaguing the area at the end of harvest time for as long as anyone can remember. Even the elves!”
The mocking laughter of the grinning pumpkins echoed across the field as yet another salvo of the burning gourds rained down upon the adventurers.
Allianora swung her mace at one of the incoming missiles, sending it back to land in the middle of the group of the ghosts. It exploded, scattering the ghosts from the now burning hay bale fort.
“Nice swing!” Rathgar cheered.
Gourdghost
Armor Class: 4
Hit Dice: 3* (M)
Move: 120' (40')
Attacks: 2 claw or 1 missile
Damage: 1d6/ld6 or 2d4
No. Appearing 1d6 (0)
Save As: F3
Morale: 12
Treasure Type: Nil
Intelligence: 7
Alignment: Chaotic
XP Value: 40
Monster Type: Planar Monster, Enchanted (Uncommon).
Gourdghosts, aka Pumpkinspirits are an elemental spirit that gains access to the material plane at the end of harvest time, and remain until the first hard frost when they are again banished to wherever it is they originally come from.
Standing a gaunt 7 feet tall, with shadowy stick like bodies, and a grinning pumpkin (or other appropriate local gourd) for a head, they are vicious though rarely deadly creatures. They delight in torment, taking sadistic pleasure from their cruel tricks. When forced into physical confrontation they will rake with their claws or throw burning gourds (10/20/40) which explode on impact. Targets of the thrown gourds can save for half damage.
Gourdghosts are never encountered during daylight hours or in dungeons. As they are not undead, they are immune to turning. They are immunities to sleep, hold, and charm spells.
This is a resurrection of a post from 2010... Tomorrow I'll post the new 5e stats!
Sunday, October 26, 2014
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