tag:blogger.com,1999:blog-8935997561931650289.post5189435551113714598..comments2024-03-28T02:56:48.844-04:00Comments on Tower of the Archmage: Megadungeon musingDavid The Archmagehttp://www.blogger.com/profile/11649391406526258069noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8935997561931650289.post-11499675032676298862009-11-04T07:30:28.483-05:002009-11-04T07:30:28.483-05:00@ Norman
Nope, never made one. Honestly I was ne...@ Norman <br />Nope, never made one. Honestly I was never a big fan of too much random in my games. I would fully stock my dungeons, and have things react appropriately, but there weren't random groups just wandering the halls. <br /><br />I haven't yet begun to populate my dungeon, but that is going to be the hardest thing I think. <br /><br />Do you have an exotic idea of what happened to the hobgoblins?David The Archmagehttps://www.blogger.com/profile/11649391406526258069noreply@blogger.comtag:blogger.com,1999:blog-8935997561931650289.post-46893053459809013862009-11-03T21:55:02.907-05:002009-11-03T21:55:02.907-05:00Awesome, keep it up. And OMG! never made a random...Awesome, keep it up. And OMG! never made a random encounter table? That's the easy part and were most my projects end. Mapmaking & populating are hard.<br /><br />And when choosing between mundane and the exotic. Pick exotic!Norman J. Harman Jr.https://www.blogger.com/profile/01319655075997712313noreply@blogger.com