Session 192 was played on 3/13.
Morgana, Mage 8 (Rob)
Joho, Mystic, 7 (Chris)
Lada, Thief
Koltic, Cleric 6 (NPC)
Biffin, Fighter 7 (NPC)
Aroon, Fighter 4 (NPC)
Jameth, Fighter 4 (NPC)
Lor’Koth, Dwarf 5 (NPC)
In town, Koltic brews some healing potions, Morgana crafts scrolls of Knock and Summon Slug, and everyone buys at least 2 vials of oil.
On the way to the dungeon a bask of crocodiles is spotted in the swamp. Joho chats with them briefly. They don’t have a lot to say. Passing by the gatehouse, the repairs are almost complete and the Kobolds are looking forward to opening up for business.
Making their way down to level 5 the long way, they find that a large section of stairs in the great stairwell have been destroyed by acid and claw. They secure some spikes and ropes and repel down, and work their way around to the troll paddock. The party sneaks up on them with Invisibility 10’ radius, and jumps the trolls, cutting them down quickly.
The animals are roped up, and Joho gets invisibility cast on him to explore. 2 doors are found, a big double door, and a smaller side door. Both doors are troll sized. Picking the smaller door, Lada fails to unlock it. Morgana Knocks it, but that doesn’t undo the bar that’s also holding it shut. Using her Knock scroll, she clears the way for Lada to explore within.
Gains:
Kills: Mountain trolls
Losses:
Pages
Monday, January 30, 2023
Stonehell: Mountain Trolls Trolled
Monday, January 23, 2023
Stonehell: One thing after another in level 5
Session 191 was played on 3/6.
Morgana, Mage 8 (Rob)
Lada, Thief
Koltic, Cleric 6 (NPC)
Biffin, Fighter 7 (NPC)
Aroon, Fighter 4 (NPC)
Jameth, Fighter 4 (NPC)
Lor’Koth, Dwarf 5 (NPC)
Returning to the 5th level of the dungeon, they poke around south of the Temple of Yg, finding a shrine to St. Kanatius with a small slot under it. Morgana gives it 1gp, 1sp, 1cp. Further on they find a crate with a couple hundred lightly rusted arrowheads. Pushing west, they come to a larger cavernous space with a paddock with some sheep and goats in it, being looked after by a pair of mountain trolls. Lada backs off without being spotted. Returning to the east, they head south, and come to a Vrilya guard room, the northern edge of the upper reach of their territory. Backing away, they press on to the east. Where Lada finds a hidden stash of 10gp.
With nowhere else to go, they turn north exploring the region just south of the Temple of Yg, where they disturb a Grey Worm! That swallows Jameth! Luckily for the party it was a young one, and they dispatched it, and cut Jameth free before he asphyxiated. Morgana takes 6 of its teeth, and the party claims the 6 games found in its belly.
In a deeper chamber with water pooling at one end, Morgana gets bitten, twice, by a water snake! Thankfully the party has some antivenom. Pressing on, they follow a long dark and exceptionally cold tunnel to a small chamber where the frost covered corpse of a human in plate armor lies frozen to the wall. The specter of this unfortunate soul is so terrifying that Jameth and Koltic flee back toward the watering hole. Biffin charges in, and Morgana magic missiles it. Lorkoth follows up and sets the spirit to rest with his magic hammer. Beneath the body they find a small treasure of coins.
Collecting the frightened members, they head back to the temple of Yg, and investigate the doors with the crystals behind them. Morgana wants a sample, so they begin to break off some, when a shadow moves and a black dragon’s snout spits acid down the opening through the crystals and along into the hallway where most of the party had gathered to watch the work on the crystals. Aroon drops from the damage and is pulled away, while Morgana blasts an ice storm at the dragon. They run back toward the gate, only to be ambushed by minotaurs on the way. Morgana summons a water elemental to tie them up, and they all make it through the gate.
On the way back to town they’re ambushed again, this time by bandits. The heavily damaged party suffers under the rain of arrows, but Morgana’s spells kill a good third of them, and injure the invisible magic user that then drops a fireball on the party. Aroon, Lorkoth, and Biffin all drop. Tense negotiations between the wizards commence while the remaining party members administer what little healing magics they have left. Morgana agrees to hand over some of the treasure they found under the dead fighter, and each group goes on their way.
Gains: 1,000ep, 10gp
Kills: Bandits, water snake, specter
Losses: 4,000sp
Tuesday, January 17, 2023
Stonehell: Scouting beyond the mines
Session 190 was played on 2/27.
Morgana, Mage 8 (Rob)
Joho, Mystic, 7 (Chris)
Koltic, Cleric 6 (NPC)
Biffin, Fighter 7 (NPC)
Aroon, Fighter 4 (NPC)
Jameth, Fighter 4 (NPC)
Lor’Koth, Dwarf 5 (NPC)
The party swings by Kobold corners to arrange continuation of operations in the old gold mine. An amicable split is agreed to, and the party continues on their way to the lower Temple of Yg. A swarm of giant rats is quickly obliterated by a lightning bolt on the way to the gate. Anything that hears it decides to stay far away.
Once in the lower temple, the party heads from the gate toward the main service room, which they find barricaded by 4 minotaurs. Morgana fireballs the room, dropping 2 instantly. The 3rd falls to a blast of magic missiles. The 4th surrenders, and reveals he was hired to protect the room and not let anyone pass by some elf who paid well. Letting the minotaur go, they leave the temple and head back into the mines.
In the mines, they find a gang of kobolds has already found the magic rainbow blade left behind when Barcox fell. Not wanting to fight over it, they leave the kobolds and continue on their way down to the edge of what they’ve mapped. There Joho triggers the magic map, filling in a whole chunk they haven’t explored. Deciding it’s been productive enough, the party heads back to the temple gate. In the upper temple they’re set upon by 4 draco-lizards, which are quickly killed, and then dragged back to Kobold Korners where Nolti gifts the rainbow blade back to the party.
Leaving Stonehell, they quiet a mob of zombies and return safely home
Gains: Rainbow Blade
Kills: Minotaurs, Draco Lizards, Zombies,
Losses:
Monday, January 16, 2023
#Dungeon23 DoomGate Introduction
During the weeks leading up to 2023 I spent a lot of time thinking about what I wanted to include in my dungeon, how I wanted to go about building it, what the background was. Initially I was thinking that it would be a basic fantasy megadungeon, that I would roll things up randomly and work with what I got. Back when I wrote my first post about it I said it would be "largely unplanned"
HA!!
That didn't last long. By the time I started my dry run with The Poisonous Vaults, I was already scheming.
So here's the elevator pitch for my new megadungeon: DoomGate
The world was at, or just slightly beyond our current tech level when an ancient crashed alien space ship is found buried in a mountain. The military takes control of it, builds a sprawling underground base around it, and begins experimenting. This causes an apocalypse that includes opening a literal rift into hell. Fast forward an indeterminate amount of time. Society has rebuilt to a late medieval stage, magic is now real, but relics of the modern age are still around...
Couple hundred years ago a wizard finds The Core, the underground nuclear power plant (built to power the military instillation) and takes it over, using it to fuel his mutagenic experiments. Things obviously get out of his control. His victims lock him up. The settlement on the surface locks them all in.
Very recently the well/water source the settlement above The Core uses stopped working, because they stopped wishing into it. The spirit (elemental? fae?) diverted the water, which breached the power plant. It also caused the reactor water supply to drop, as the pipe which supplied The Core got blocked. This upset the reactor AI, which upsets the roach kin.The mutated descendants of the wizard's experiments are always upset.
After exploring The Core, my Dungeon23 will expand to include The Silos, Aux Control, HQ, The Ship, The Caves, and finally Hell on Earth (names subject to change). The upper areas will all be connected by miles long underground rails. Some working, some not.
Sunday, January 15, 2023
#Dungeon23 Dry Run Week 2
I just realized I never posted the second week of my dry run for #Dungeon23!
Here's the link to Week 1 of the Poisonous Vaults
8. This statue filled hall hung with shields and banners taken from the Medusa's victims. Most statues are damaged. Every time the room is entered, the statues will have shifted position within the room. None are wearing shoes.
8a. The Medusa store their collected loot in this chamber. 17,000sp, 5,000gp is all stashed in the various footwear taken from their victims. There are more shoes than victims.
9. Empty plinth in west alcove. Small chamber to the north is a dusty guard room. Levers in guard room unlock the gates, but only one gate can be unlocked and opened at a time.
10. White marble pillars veined in blood garnet with rings of brass spikes radiating out of them are set at every 3' the length of each pillar. Walls are covered in mosaics of chaos warriors marauding. Hidden behind the mosaic on the north wall is a chest with 4,000sp & 600gp.
11. The well from Room 2 continues through a collapsed corner of the floor. Anyone over 100lbs who steps within 10' of the collapsed section will cause the floor beneath them to fall on a roll of 1 or 2 on a d6.
12. A large circular table dominates the room with 12 ornate chairs around it. The table is set with fine china and silverware (200gp total value, fragile). The door to the north is locked, the key is in the lock.
13. Lounge. Large hookah (1,000gp, fragile) sits in the middle of the room. The floor is piled high with pillows with 3 Medusa relaxing on them. The air is thick with pungent and poisonous (to mammals) smoke (-4 to rolls if save vs poison is failed).
14 Laboratory of Sthedo (Medusa, MU6). Among the various equipment, bottles, jars, cages, etc. is a small locked chest with The Heart Of Stone. A vial of poisonous gas (10' diameter cloud, save or incapacitated). Her spell book is covered in a contact poison (save or die).
Heart of Stone - Magical anatomically correct heart shaped uncut garnet, can summon a 12HD earth elemental. 4 charges remain.
Friday, January 6, 2023
Editorial: Hey #BrOSR! Grow the fuck up!
My Old School Brothers* in Dice,
And that's not even going into the classic assholes like Venger, Zak, and Pundit. (if you don't know who they are count yourself lucky!)
Wednesday, January 4, 2023
2022 in Miniatures
2022 was a productive year, largely because of the Reaper Challenge League. It really spurred me to keep painting, even when there were a whole lot of good reasons to not pick up a paint brush. The league probably wouldn't be as motivating if it wasn't for the group categories that I always signed up for, even in the busiest of months.
117 minis in total in these pics (but there are at least 2 that I can't put my hands on right this second), including terrain pieces and some small terrain accessories Here's a group shot of all the fantasy minis.
And some close ups...
I'm still really pleased with these cultists.
And here's the sci-fi contingent.
A very productive year. I haven't finished any minis yet this year, but I've got several that are close to done, and a couple others that I just started. Ideally I'll paint at least the same number of minis... I have a couple of big things I'd like to get done this year too, including getting back to my cardboard spaceships.
Monday, January 2, 2023
Demon Idol
And yes, yes I do…
One of the things I’ve really wanted was the demon idol from the 1e player’s handbook. Now I have one!
The green plastic was a little weird, and the print quality was pretty decent for something this size. The smaller PC sized minis were unfortunately too small for the details to come out, so I’m glad I went with something a little more substantial.
After cleaning up the support bits from the printer, I primed it with black craft paint. I was generous with the application, and the paint is thick to begin with, and for the most part it did a good job filling in most of the print lines.
Wanting to keep it fairly simple, I built up a couple of layers of dark, medium, and then lighter grey, but the more I worked on it, the more the lines stood out. So I smeared the whole thing with wood glue and coated it in fine grained sand, and then painted it black again.
December ‘22 In Review
Well, there was another long few days of rain, and my basement office flooded again. The bookshelves were moved out to the main (not flooded) room, and shopping for the shelves for the other books was put on hold. Repairs have yet to be done, but probably will be taken care of early in the new year.
Christmas break was a quiet one, except for the near constant sounds that come from a toddler. Add to that a cold that knocked us all down a few pegs, and kept me from finishing all the minis I’d planned on finishing.
Gaming
Stonehell has reached a pause point as Lady Morgana hit level 9, and immediately retired to her manor to do some research and magic item making that will keep her busy for months. In the meantime I’m getting to play Nick in Rappan Athuk.
I also started #Dungeon23, completing a 2 week dry run before the start of the new year.
Miniatures
Like I said above, didn’t get everything finished that I wanted to, but still managed to wrap up a few minis that I’m pretty proud of. I’ll be doing a minis of 2022 wrap up later this week.
Media
Star Trek Prodigy
Bad Batch
Ghosts
National Lampoon’s Christmas Vacation
Spirited
Guardians of the Galaxy Christmas Special
White Christmas
The Lost City
Daredevil season 1
Goals for January
Continue Dungeon23
Write up 1 session report/week
Play scenario 2 of the Stargrave Solo Campaign