Saturday, March 25, 2017

Bones Lich Lord OSL

Since I've been playing the Thaw of the Lich Lord campaign, I figured I might need a Lich Lord! With my last Reaper order, I included Bones Lich 77280, which is just about as close to the official mini as Reaper has. Additionally, over on the Reaper forum I was challenged this month to paint a style or something I've never painted before. So, looking at the cover art for Frostgrave, I got my answer: One Source Lighting (OSL).



As always, I started by washing the mini, and then affixing it to something to hold onto to paint it. In this case, a bottle of craft paint.


I base coated it in Grey Liner, and then, since I didn't really know how else to move forward with the lighting scheme, tried to dry brush linen white where the glow from the hand would shine.





After the grey liner, I used R.A.M. Black over the robes, and Dirty Bone on the skeleton, and dark Red on the tabard and sash.

I brought up the green with Catseye Green, and Clear Green, with Clear Yellow and Linen White to really bring up the brightness.







The metals used were Scorched Metal, Dragon Bronze, and Dragon Gold. The staff was Ebony Black dirty Dirty Bone bring up the highlights.







I used Pure Black to make the shadows sharp, and the Clear Green and Clear Yellow on the metal.






And honestly I'm not really sure where to go from here. The guys on the forum want me to build up a nice scenic base, but that's going to move to the back burner for now.

I'm reasonably happy with the OSL effect, and given that I did the majority of the painting over just a couple of hours, I'm actually okay with it as is.

Friday, March 24, 2017

Iron Fist (eps 6-13)

Warning, this post contains spoilers!


I have not read a single issue of Iron Fist, or to my recollection a single issue of any comic that had Iron Fist in it, so my impressions of the show, the character, and everyone in it are based strictly on these 13 episodes, and the universe that Marvel has built with their Netflix productions. And what a universe they've managed to create! With complex flawed characters they've managed to tell some really really good stories, setting a high bar for street level super heroes. Then there are the villains... Kingpin and the Purple Man? Okay, so Luke Cage's rotating cast of bad guys was a bit of a flaw in that series, but even still... when it turned out that Madame Gao and The Hand were the focus of Iron Fist, well that was enough to make sure I watched the whole series.

I really liked how they made sure that while the Hand was clearly a threat no matter what, that it wasn't a faceless monolithic organization. There was conflict within it, and we got to see it as Madame Gao and Bakudo, who, let's give the guy props, did a great job as a villain in his own right, fought for control of the Hand. It's going to be really interesting to see how things shake out in the Hand with Bakudo's "death." Sure, Gao clearly has some Xanatos Gambit level planning going on, but I'm not counting Bakudo out just yet.

Colleen Wing and Claire saved the show from from Danny Rand, who after 15 years in a kung-fu monastery, still apparently thinks like a 10 year old. How he managed to become the Iron Fist with all his emotional issues and lack of control is beyond me, unless his masters figured that prophesy beats competence. The fact that Colleen is not only a member of The Hand, but also a recruiter and trainer for it? Awesome! Had I been thinking about it, I probably would have seen it coming, but it managed to catch me a little off guard.

I really like that Claire is not taking the craziness that her life is lying down, but found someone to train with so she can better defend herself! It's not gonna help much against someone with powers, but it might keep her safer against the various Hand soldiers. She also remains the only sane character in the show, even after everything she's been through.

As for Joy and Ward? Poor messed up rich kids. These two are gonna need therapy for YEARS. I didn't expect that Ward would get a redemption arc by the end of the show, but he did, and it worked. Hopefully he'll be a better man now that he's out from under his dad's thumb. We'll see... Joy's arc was rougher, and by the end of the show she's clearly not in a good place, and it doesn't help that Danny's best friend from K'un-Lun is telling her it's all Danny's fault.

Speaking of Davos, the only thing that bugged me about his arc was that it so closely mirrored Mordo's arc from Doctor Strange, though I think it was played better here. Probably because the longer format allowed the story to unfold more naturally.

All in all I thought Iron Fist was okay. Had it been on basic cable TV, I'd have loved it, and it's flaws would have been much more easily forgiven, but as I said above, Netflix MCU has really set itself a high bar. This was a decent entry into the MCU, and has set things up nicely for the Defenders, and maybe for Iron Fist season 2, which I will happily binge watch also!

Monday, March 20, 2017

Iron Fist (eps 1-5)

Netflix dropped Marvel's Iron Fist this weekend, and while I didn't manage to finish it, I did find the time to get through the first 5 episodes, and expect that I'll finish up the series by the end of the week.

There's already been a lot written about the various issues that Iron Fist has just from it's core concept (poor little rich white boy orphaned in a plane crash, raised by monks in a mystical Himalayan monastery, comes back with supernatural powers to save the day, bringing with him a host of politically incorrect racist issues). And those issues are all as true today as they were when the comic came out in the 70's. There's also the complication that as the 4th and final member of the Defenders to be introduced, Iron Fist is somewhat constrained in what it can bring to the table. On top of all that, there's the fact that Daredevil, Jessica Jones, and Luke Cage set a high bar for what might be the weakest concept of the quintet.

With all that acknowledged, Iron Fist still manages to be an entertaining show, even if it's the weakest of the set. Danny Rand coming back to the real world 15 years of time in a mystical monastery? Rather a lot of fun! I appreciate that in some ways he's still that 10 year old boy, or at least he's channeling that boy, regressing a little as he tries to find his footing, and is rebuffed by those who knew him before.

Connie Wing is a great support character who is being set up for a nice story arc of her own. I really appreciate that she isn't a clean cut 2D character, but more of a conflicted real person.
The Meachums are an interesting pair, storywise. I'm a little unsure of how they're going to work Joy's story line, but Wade, ever and always an ass in his dead father's shadow, is clearly going to fall like a domino soon. I do kind of think that after a decade spent running Rand Corp that they'd be better at it. Then again, I expect people in power to be competent, when clearly they so often aren't.

The Night Nurse of course makes an appearance, and as always she's the one in any of the shows who, as my friend Hanna put it, "continues to be the only rational person in this universe."

Then, of course, there's the real bad guys, the Hand!
Every bit of Madame Gao has been wonderful, and I want more!! And while I'm only about a 1/3 of the way though the show, the hints as to where this is going, and where it might go with the Defenders? Tantalizing... 

Monday, March 13, 2017

Reaper's Phone Box aka TARDIS 2.0

As I'm using The War Doctor and #9 as my apprentice and wizard for Frostgrave, they of course needed a TARDIS! Now I have already painted one of Reaper's Telephone Box but I gave it away as a gift. So, time for box 2.0!

After cleaning up the mold lines, I primed it with Blue Liner.

I then brought up the color by mixing Blue Liner with Heather Blue

The whole thing got several washes of GW's Asurmen Blue.

The windows were blended up from a mix of Stone Grey and Linen White, While the spot for the sign on the door was Bleached Linen. The door handle and keyhole are filagree silver (I think)


 I made the Police Box sign using MS Word and printing it out. Each sign, when trimmed had a sharpie marker run along the edge to blacken it. The lintels where the signs would go got painted black (I don't remember which black I used. Noir probably) and then a touch of superglue was smeared across it, and the signs stuck on. The sign on the door was made the same way.


I might just have to give it a scenic base...

Friday, March 10, 2017

Stonehell: Questions... Lots of questions...

Session 28 was also played on 2/19.

Wilhelm, drunk Dwarf 5 (Julia)
-Helmut, war dog
-Xerxes, Human Fighter 1 (Henchman)
-Yolanda, Human Fighter 1 (Henchman)
-2 torch bearers (Z, A.A.Ron)
-6 men at arms (O, T, U, W)
Nilbog Dracon, human wizard 2 (Matt)
Eiric, wizard 1 (Kat)

Stayed in town
Tink, a pretentious Elf (but I repeat myself) and former barkeep (Hanna)
Shelly, a vegetarian recovering alcoholic halfling Thief 3 (Nadia)
Frank, halfling 1 (Emily)
Yaqen, elf 1 (Shaun)
Leroy, human fighter 3 (Mike)
Sarin the Ugly, Human Fighter 1 (Josh)
??? (Laural)
Unnamed, Elf 1 (Nicole)
Karlaih, Human Thief 5 (Mollie)

As our usual Friday night game got shifted to Sunday, we started earlier, and decided to keep going after playing our usual amount of time. Since the characters had made it back to town, I gave them XP, and then we continued as if they'd rested and recovered from their previous run in the dungeon.

While restocking in town for their usual supplies they stopped by the local jeweler, Boss Ogo, to pick up a chunk of quartz for Rocky.

The journey to the dungeon, and into it was uneventful, but on the way to Rocky, they spotted, and were spotted by a group of the Ghost Beggars with their distinctive yellow and black checkered cloth. Both groups decided to avoid contact and continued on their own ways. At Rocky's, they gave him the quartz, and then asked their questions:

Q: Where exactly in stonehell is the magic school?
A: In the sacrificial chamber of Galishma, now defiled in the second way, jump the pit to find the door"

Q: Can we ask you a second question
A: Yes

DAMMIT!

Q: What is the exact path to get to the school safely?
A: There is no safe path.

Annoyed at both Rocky and themselves, they head back to the Korners, and spend a day sulking over mushroom beer, and then return to Rocky the next day.

Q: What is the safest route to get to the sacrificial chamber?
A: *Long string of cardinal directions*

Q: Is the wizards school located in this or another level, and which?
A: This level

Q: Where is the key to the great stone doors (27)?
A: In the heart of a shattered hero.

The party spends a while discussing the answers they've gotten so far, and then head out toward the Contested Corridors. While exploring a stone colored toad popped out of a pile of rubble and attacked, its tongue wrapping around Nilbog's neck. Wilhelm charged in and swung his ax first severing the tongue and then cleaving into the toad's skull.

Deeper into the halls, they come to an octagonal chamber painted with scenes of a hot dry desert, and containing a statue of a sphynx. Inscribed on the statue's base were unreadable runes. Nilbog used "Read Magic" to decipher them, and when Wilhelm threatens to smash it, he calls out the statues name, and she speaks her riddle.

"People are hired to be rid of me, I am often under your bed. In time I'll always return you see; bite me and you're dead."

Unable to come up with the answer, the party tries to leave, and is blasted by hot sand. Someone yells out "mold!" and the party is again blasted by sand. Wilhelm hefts his pickax and smashes the statue. The injured and fallen are gathered up, and everyone heads back to the Korners to recover.

Gains:
Kills: 1 toad
Losses:

Thursday, March 9, 2017

Thoughts on running Stonehell

I've been running my Friday night Stonehell game for nearly 30 sessions now, and it's been a fun experience. It's absolutely scratched my old school dungeon exploration itch, and watching my players get familiar with the dungeon, and use that knowledge from game to game is really gratifying. Of course it hasn't all been perfect. As with any long running campaign, I haven't always brought my A game, either from illness or just not always being in the mood.

My game group has shifted, as some players who preferred the more role playing elements dropped out, and new players filled the vacant seats. It's been a great way to meet new people though! One particularly interesting aspect is the gender balance. Early on, it was predominantly a female group, with many sessions only having women playing. Currently it's a more evenly balanced group, but still tends toward female majority depending on who attends.

From a top down view, my players have explored most of 1A (Hell's Antechamber) and 1B (The Quiet Halls), and have explored good chunks of 1C (The Contested Corridors), 1D (Kobold Korners)and 2A (The Asylum) and 4B (The Living Caves East). They've also visited the Reptile House, Without Doors, Hobgoblin Redoubt, The Monster Dorm, and so very very briefly The Chamber of Many Faces.

One thing I've noticed is that while the whole dungeon is open to them, they seem to really like having a few plot hooks to bite onto. Ages and ages ago, I mentioned Malfesance Nul, the guy who talks to the dead hiding out in the Quiet Halls, and in spite of the most experienced player's objections (also the most experienced character's objections) that seems to be the quest du jour.

Seeing how the NPCs in Stonehell react to the PCs has been a blast. Since their initial encounter with the berzerkers they've been on really friendly terms. It hasn't hurt that every time the party has encountered them that they've shared their beer. On the flip side, the cowardly actions of the death priests looking for Malfesance Nul in the face of the ghoul assault means that Bob and Co. are likely in for some pain if they happen to encounter the party again.

Rocky, and his love of quartz resulted in the party stumbling on 2 of the most powerful creatures in the Dungeon, and living to tell the tale, not that the party has any idea who those people were. I'm also not sure if they've groked that Rocky doesn't always tell the truth... Even when cryptic, they seem to think he's telling the gods' honest truth.

Design wise, I still (mostly) like Stonehell's layout. Maybe it's because my players (and therefor I) have spent so much time in 1A that it's the quadrant I'm least happy with. Then again, at this point it's pretty depopulated, so they tend to just breeze through it. The Contested Corridors is pretty empty since they all but wiped out the orcs. The northern half anyway...

Wednesday, March 8, 2017

Chainmail Orc Druid Showoff

Last night I finished up my orc druid. He isn't great, and wouldn't win any painting awards, but he's a done to a solid tabletop standard. And since I don't actually need him for anything, I'm not going to overstress about it.



The leather started with Ebony Flesh, and was lightened with Pumpkin Orange. The hair was done with the Redstone triad, with a bit of Bleached Linen for the final highlight. The bone is mostly Dirty Bone and Bloodhowl's Heavy Sepia Wash (custom mix). The unicorn horn started with a base of Skeleton Bone, with Sparkling Snow over it. I really like the semi-metallic effect! The feathers are Twilight Purple, then highlighted with a mix of the Sparkling Snow













Now, onto March's Hangout Figure of the Month: the Goblin Shaman!

Tuesday, March 7, 2017

Stonehell: Bang a Gong

Session 27 was played on 2/19.


Wilhelm, drunk Dwarf 5 (Julia)
-Helmut, war dog
-Xerxis, Human Fighter 1 (Henchman)
-Yolanda, Human Fighter 1 (Henchman)
-2 torch bearers (Z, A.A.Ron)
-6 men at arms (O, Siri, T, U, V, W)
Karlaih, Human Thief 5 (Mollie)
Nilbog Dracon, human wizard 2 (Matt)
??? wizard 1 (Kat)
Baraball the priestess of Tarchanna 4 (NPC)

Stayed in town
Tink, a pretentious Elf (but I repeat myself) and former barkeep (Hanna)
Shelly, a vegetarian recovering alcoholic halfling Thief 3 (Nadia)
Frank, halfling 1 (Emily)
Yaqen, elf 1 (Shaun)
Leroy, human fighter 3 (Mike)
Sarin the Ugly, Human Fighter 1 (Josh)
Menchi, Cleric 1 (Laural)
Unnamed, Elf 1 (Nicole)

Departing the Korners, the party heads to visit Rocky. As they arrive, a troop of Berzerkers are shuffling out of Rocky's room. There's a moment of tension, but once they see Wilhelm, they're happy to see he's still roaming the halls. After a brief chat, they move on, and the party stops in to chat with Rocky. Unfortunately the Berzerkers used up Rocky's questions for the day.

Moving on, the party then backtracks their path into The Quiet Halls, passing by the crypts they'd emptied the previous day, through the junk room, and the desecrated temple. They check out the hallway off the pit room, skipping the secret room. Some of the other doors are crypts, but then something unexpected, a room full of robed men who don't take kindly to being barged in on! Kat puts an end to their objections with a well placed Sleep spell. The priests are all searched for treasure, tied up, and one is woken up for questioning.

Bob the Dark, priest of The Eternal Darkness that is Oblivion (The Petty God Drasheeng) is resigned to his fate, yet still pissed that the party just smashed their way into their holdout, and attacked them. Wilhelm feels slightly abashed that they didn't knock first. Bob reveals that he and his fellow Drasheengites are there to find Malfreces Nul so that they can get him to talk to one of their dead saints, the founder of their branch of the order. As Nilbog also wants to find Malfreces to complete a quest, he suggests that they team up. Wilhelm objects, but is overruled by the rest of the party. Bob is suspicious, but eventually agrees. Before heading out, the Drasheengites are untied, and they go over their respective maps of the Quiet Halls, filling in some of the sections that the party has yet to explore.

One place in particular grabs Wilhelm's attention, a great hall nearby that is noted to have a giant gong. On the way they poke into a few crypts, avoiding one full of giant rats.

The great hall is so large that the torchlight doesn't even reach halfway across... it does however light up a multitude of undead.... and a gong suspended between the pillars. Wilhelm rushes forward planning to use one of the zombies to strike the gong, but all he manages to grab is a small chunk of rotting flash. The zombie is more shocked than upset by being violently groped by a dwarf. His second attempt with a skeleton is much more successful, and the bones strike the gong with a satisfying "BONG!"

The Drasheengites and Baraball all call upon the power of their gods, and the skeletons all turn to dust while several zombies flee. A few remain, along with a couple of ghouls, but between the Wilhelm and crew, and Bob and the Drasheengites, the threat is quickly eliminated. Unfortunately, while everyone else searches the room for treasure and secret doors, Wilhelm uses a bunch of heads to bang the gong again and again and again before everyone else is yelling at him saying things like:
"It's called the Quiet Halls for a reason!"
"Why are you ringing the dinner bell?!?"
"Would you stop that?!?"

Unfortunately each bang of the gong summoned 2 ghouls that arrived moments after the 4th sounding.



The cowardly Drasheengites, after seeing 2 of their number struck down, fled. The fight was brutal! Characters were getting paralyzed left and right. Jars of flaming oil were being tossed around, and even the torch bearers had to get into the combat to save their own lives!

By the end one of the Drasheengites, Nilbog, Xerxes, U, Wilhelm, Yolanda, Eiric, and W were all paralyzed by the Ghouls claws, Baraball was badly maimed, and V, Siri, and one of the Drasheengites were killed outright.



While waiting for the paralysis to wear off, the corpses were piled together and burned. Then the survivors grabbed what they could, and headed out of the Quiet Halls and back to town.

Gains: 700gp from the crypts, handfull of ep from the Drasheengites
Kills: Whole bunch of Skeletons by Baraball, 10 Ghouls, 6 zombies
Losses: V and Siri

Monday, March 6, 2017

Stonehell: Pushing Deeper into the Quiet Halls

Session 26 was played on 2/10.

Wilhelm, drunk Dwarf 5 (Julia)
-Helmut, war dog
-Xerxis, Human Fighter 1 (Henchman)
-Yolanda, Human Fighter 1 (Henchman)
-2 torch bearers (Z, A.A.Ron)
-6 men at arms (O, Siri, T, U, V, W)
Nilbog Dracon, human wizard 2 (Matt)
??? wizard 1 (Kat)

Stayed in town
Tink, a pretentious Elf (but I repeat myself) and former barkeep (Hanna)
Shelly, a vegetarian recovering alcoholic halfling Thief 3 (Nadia)
Frank, halfling 1 (Emily)
Yaqen, elf 1 (Shaun)
Karlaih, Human Thief 5 (Mollie)
Leroy, human fighter 3 (Mike)
Sarin the Ugly, Human Fighter 1 (Josh)
Menchi, Cleric 1 (Laural)
Unnamed, Elf 1 (Nicole)

The session started by heading out of Stonehell, and back to town. The party wanted to follow up on the quest to find Malfreces Nul in the Quiet Halls, but wanted to see about hiring a priest to help out with the less than quiet dead. After spreading around a few donations, a pale woman in black robes named Baraball the priestess of Tarchanna (the petty goddess of death's infinite darkness) agreed to join them in Stonehell for 40gp/day (plus any costs incurred for spellcasting).

Back to Stonehell, they stop to visit Rocky and ask the following questions:
Q:"What do Stone Oliphants fear?"
A: Stone Mice

Q: Where are the Annals of Tacitus? (a book Nilbog is looking for)
A: In the Old Wizard's school

Q: Do you know where the old wizards school is?
A: Yes *GRIN*

Realizing they'd wasted a question, they thanked Rocky, and headed into the Quiet Halls. Baraball proved incredibly useful, calling on her goddess to return the unquiet dead to their rest again and again. Even the swirling bone thing faltered before her, and the party destroyed the skull at the center of the swirling mass, causing it to collapse. An impressive treasure stash was recovered, and moving on the party made it into a new section of the halls discovering both a stairway down, and some non-crypt rooms.

The first was a junk room, full of moldering linens, smashed urns, and rotting empty coffins. A big spider lurking on one of the coffins was quickly dispatched. Beyond was a large pillared temple, but the shredded hangings and smashed altar hid whatever divinity it was once dedicated to. A large papery nest hung in one alcove, and when Wilhelm reached the halfway point of the room, big bug-eyed heads popped out to look at him. Everyone froze for a moment, but the creatures emerged, and spread out to attack as many of the party as they could. Given that there were 10 bodies to choose from (the wizards and 2 bodyguards stayed back in the junk room for safety) the 7 stirges had lots to choose from. The hooked claws were remarkably adept at latching onto armor and allowing the piercing beaks to sink easily into soft flesh, but the numbers worked against the creatures. Once they were killed, Wilhelm burned their nest. As the room filled with smoke and the smell of burnt sugar, they finished searching and found a large chunk of amber.

As the air was getting bad in the old temple the party continued on through a broken door into a room divided by a pit. In the pit was a dark thick looking liquid that stank of rotting stagnant water. Spanning the pit was a rickety looking bridge. Thankfully there was a doorway that didn't require crossing the bridge leading out into a long hallway. Wilhelm noticed that just a little way down, the stonework looked wrong directly across from the first door they came to. He opened the secret door into... little more than an empty walk in closet. But then the torchlight fell upon a sigil on the far wall. Wilhelm poked it with his 10' pole, but nothing happened. V eventually agreed to touch it for extra pay. Everyone flanked the door as V announced he was touching it. Silence fell.... and peaking around the door, they found the room empty. While discussing what to do next, V reappeared and told of the chamber it teleported him to. Marking it down, the party closed the door, and checked out the door across the way. 12 hungry rats the size of corgis grinned as the room was lit by the torches, but Nilbog put them all to sleep, and they were all killed. Remembering that the tavern in the Korners would buy freshly killed rats, the carcasses were gathered up, and the party decided to head back for some food and rest.

Gains: 4280gp worth of treasure, 1 Potion of Heroism
Kills: Whole bunch of low level undead by Baraball, Bone Thing, 7 Stirges, 12 Rats
Losses:

Sunday, March 5, 2017

Sunday Inspirational Image: Subway Eyes

Eye don't usually post pics on Sunday that Eye take, but last night Eye had an interesting encounter on the subway.

Saturday, March 4, 2017

March Fo(u)rth for DM's Day!

March 4th, aka Dungeon/Game Master appreciation day is a little hard for me to celebrate, as I don't have a DM to appreciate. I do however have a host for the Frostgrave campaign I play in, so today, I'm writing in appreciation Chris of All Bones About It and One More Gaming Project. He has, over the last year plus, organized our monthly games, opened his home, and even provided snacks and drinks.

He even once lent me a warband when I idiotically forgot my figure case!

Thanks for being awesome Chris!


Remember to thank your DM's, not just today, but for every session they run, and try to show up prepared. Snacks are always welcome too!!

Friday, March 3, 2017

Kicking around in the Korners

Session 25 was played on 2/3.

Nilbog Dracon, human wizard 2 (Matt)
Sarin the Ugly, Human Fighter 1 (Josh)
??? (Laural)
Unnamed, Elf 1 (Nicole)

Stayed in the Kobold Korners
Wilhelm, drunk Dwarf 5 (Julia)
-Helmut, war dog
-Xerxis, Human Fighter 1 (Henchman)
-Yolanda, Human Fighter 1 (Henchman)
-2 torch bearers (Z, A.A.Ron)
-6 men at arms (O, Siri, T, U, V, W)

Stayed in town
Tink, a pretentious Elf (but I repeat myself) and former barkeep (Hanna)
Shelly, a vegetarian recovering alcoholic halfling Thief 3 (Nadia)
Frank, halfling 1 (Emily)
Yaqen, elf 1 (Shaun)
Karlaih, Human Thief 5 (Mollie)
Leroy, human fighter 3 (Mike)

The session started in the Kobold Korners with the unnamed elf spotting the party. She'd come to Stonehell to find her fortune with an adventuring party, but they were killed off, and she ended up at the Korners, and hooked up with (Laural).

Nilbog checked in with the tailor, who was unable to procure spider silk for the robes he wanted, but knew that the Hobgoblins might be able to get some. Introductions to some of the Hobgoblin troops in the Korners were made, and Nilbog was taken to their territory. It was a disorienting trip, as they blindfolded him, and repeatedly stopped to spin him around several times to keep him dizzy. The hobgoblin quartermaster agreed to sell him enough silk for the robes, and Nilbog put down a hefty deposit. He was returned safely to the Korners the same way he left it.

Meanwhile Sarin the ugly went to the kobold barber for healing, as his body was in the same condition as his dignity. While magical healing wasn't available, and he declined the application of the glowing green goo, a treatment of leeches at least made him feel a little light headed. The elf and Laural visited the fortune teller, an old crone of a kobold in a colorful shawl. First she read Laural's palm, told of a tall dark man who would... wait? You want to know about treasure? Oh, you'll find some of that too, but it'll be dangerous, and there will be death along the way. The elf wanted her fortune read, but instead of reaching for the elf's hand, she demanded the elf's foot. Examining it closely, she declared that she had found the source of the awful smell in the tent. She then glanced briefly at her palm mumbled a bit then shuffled them out of the tent. Standing outside the tent, they decided they still had questions and reentered, only to find it empty.

Sarin, Nilbog, (Luaral), and the elf hooked back up and decided to escort the elf out of Stonehell. They avoided a small group of orcs but ran into some rats, killing a couple and running from the rest.

Back in town, Sarin and Nilbog talked with the innkeeper about buying ale to sell in the Korners, and he replied that he'd been looking for someone to bring him the mushroom ale from the tavern in the Korners! Logistics were worked out, prices settled on, and some ale was bought. Nilbog also hired a couple of linkmen and hirelings, and everyone set back out for Stonehell, including the Elf, who had taken a fancy to the silly (Laural). They make their way safely back to the Korners...

Gains: Completed Kobold Ale Quest!
Kills: 2 Rats
Losses:

Thursday, March 2, 2017

Chainmail Orc Druid

Over at the Reaper forum a group of us have been hanging out via Google Hangouts, and the idea popped up that we could all work on the same figure at the same time. We settled on an old Chainmail mini, the Orc Druid for our first Hangout Mini of the Month. While I have one, it's already painted... not that I can find it at the moment... so I found a really cheap on already painted on ebay, and a few days later it arrived, just in time for the start of the month.

After a bath in paint stripper, and a wash, he came out looking like this. Nearly new!

I used Reaper's brush on primer to start things off...
I decided that I'd paint him up to match my Reaper Bones Black (and blue) Orcs. Clearly, as their shaman he's allowed to have hair.
The skin is mostly void blue, with some purple mixed in at the darkest shadows.
The fur is mostly Ebony Flesh, while the hair is Redstone Shadow (to be brought up with Redstone, and then Redstone Highlight)
Bring up the highlights of the skin by adding linen white to the void blue.
Bringing up the fur by mixing in linen white and stone grey. The fetish stick on his back I've decided is a unicorn horn. I've got a pearly white that I've been looking to try on something...



Unfortunately I didn't quite manage to get him done in February...



This is about where he stands now... I'll just have to finish him up in March.

Oh, and if you're curious, the March hangout figure is the Goblin Shaman. That's him in the middle front there...
But I figure if I'm gonna paint one goblin, I might as well paint a bunch of them. You can never have too many goblins.